Thomas Geijtenbeek

Delft University of Technology

Faculty of Mechanical Engineering

BioMechanical Engineering

Mekelweg 2

2628 CD Delft

The Netherlands

Mail: t.geijtenbeek [at] tudelft [dot] nl

About Me

I recently started a company that develops Hyfydy, a new high-speed musculoskeletal simulation engine.


SCONE: Open Source Software for Predictive Simulation of Biological Motion

Geijtenbeek, T. (2019)

In Journal of Open Source Software, 4(38), 1421.

[project page] [paper]

Animating Virtual Characters using Physics-Based Simulation

Geijtenbeek, T. (2013)

PhD Thesis, ISBN: 978-94-6182-389-2

Successfully defended on December 17th at Utrecht University, Utrecht, The Netherlands

[project page]

Flexible Muscle-Based Locomotion for Bipedal Creatures

Geijtenbeek, T., van de Panne, M. & Stappen, A.F. van der (2013)

In ACM Transactions on Graphics, Vol. 32, No. 6.

Presented at SIGGRAPH Asia 2013, Hong Kong, China.

[project page] [video]

Simple Data-Driven Control for Simulated Bipeds

Geijtenbeek, T., Pronost, N.G. & Stappen, A.F. van der (2012)

In Proc. of the Eurographics/ACM SIGGRAPH Symposium on Computer Animation, pp. 211-219.

Presented at SCA 2012, Lausanne, Switzerland.

[project page]

Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review

Geijtenbeek, T. & Pronost, N.G. (2012)

In Computer Graphics Forum, Vol. 31, pp. 2492-2515.

Presented as a STAR at Eurograpics 2011, Llandudno, UK.

[pdf] [bibtex]

D-Flow at BAMC

D-Flow: Immersive Virtual Reality and Real-Time Feedback for Rehabilitation

Geijtenbeek, T., Steenbrink, F., Otten, E. & Even-Zohar, O. (2011)

In Proc. of the 10th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 201-208.

Presented at VRCAI 2011, Hong Kong, China and Games for Health Europe 2011, Amsterdam, The Netherlands.

[pdf] [bibtex]

Injury Assessment for Physics-Based Characters

Geijtenbeek, T., Vasilescu, D. & Egges, A. (2011)

In Lecture Notes in Computer Science, Vol. 7060, pp. 74-85.

Presented at Motion in Games 2011, Edinburgh, UK.

[pdf] [bibtex]

Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models

Geijtenbeek, T., Bogert, A.J. van den, Basten, B.J.H. van & Egges, A. (2010)

In Lecture Notes in Computer Science, Vol. 6459, pp. 11-22.

Presented at Motion in Games 2010, Zeist, The Netherlands.

[pdf] [video] [bibtex]


My PhD has been funded by the GATE project, as well as the GALA project, funded by the European Union in FP7.